In 2010, Remedy released Alan Wake, a third-person psychological thriller action-adventure centered around a writer in the small town of Bright Falls trying to rescue his wife from the Dark Presence hiding beneath the lake. It became modestly successful and gained a seriously dedicated fanbase after its release, with several referring to the game as a masterpiece. But I've always found that label strange — for sure, the game is really good, but is it really deserving of that title? That's what we're gonna find out today as I analyze Alan Wake's story, gameplay, aesthetics, and horrors. #AlanWake #RemedyEntertainment #AlanWake2
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TIMECODES
00:00 — INTRO
01:47 — DEVELOPMENT
05:39 — PREMISE
07:46 — GAMEPLAY
11:33 — WEAPONS AND COLLECTABLES
16:40 — HORROR AND AESTHETICS
22:48 — MYSTERY AND CHARACTERS
29:00 — LEVEL DESIGN
32:09 — STORY
37:05 — SPECIAL EPISODES
42:09 — ALAN WAKE'S AMERICAN NIGHTMARE
48:22 — BEYOND ALAN WAKE / CONCLUSION
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SOURCES / RECOMMENDED READING:
Remedy: The Story of Remedy (/watch/)o6-WdAHqB-Kq-
Remedy: The Making of Alan Wake (/watch/)MtNsGIL1oah1N
Remedy: The Making of a Thriller (/watch/)g-PG9L_37Og3P
Ars Technica: Alan Wake’s Transformation Emerged from a Two Month Sauna (https://bit.ly/37fGMiA)
Eurogamer: Alan Wake: Remedy Looks Back (https://bit.ly/33wziXn)
Joystiq: Remedy’s Oskari Ozz Hakkinen on Alan Wake (https://bit.ly/3lr3s4h)
Joystiq: Matias Myllyrinne on Breathing Life Into Alan Wake (https://bit.ly/3lr3Fo5)
Gamestop: Remedy on Making Alan Wake (https://bit.ly/36kb5Fu)
Gamesradar: Alan Wake Turns 10 (https://bit.ly/39vP1d0)
Alan Wake — Original 2005 Prototype (/watch/)wmQtqwpxAJIxQ
Remedy: Sam Lake’s Announcement to the Fans (/watch/)042cI-PP8mqP2
Polygon: 13 Minutes of Alan Wake 2 (/watch/)s4t6w-xURQOUt
Polygon: Introducing the Alan Wake 2 You Will Never Play (https://bit.ly/3ofeN9L)